Description
| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Enchantment |
| Rarity: | Common |
| Cost: | {2}{U} |
When Duelists’ Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game. TEST CARD – Not for constructed play
Explore more from our collection.
![Duelists' Convocation International [Mystery Booster 2 Playtest Cards] 1](https://drivewell.shop/wp-content/uploads/2026/05/duelists-convocation-international-mystery-booster-2-playtest-cards-1.webp)
![Ria Ivor, Bane Of Bladehold Art Card (Gold-Stamped Signature) [Phyrexia: All Will Be One Art Series] 1](https://drivewell.shop/wp-content/uploads/2026/05/ria-ivor-bane-of-bladehold-art-card-gold-stamped-signature-phyrexia-all-will-be-one-art-series-1.webp)
![Atraxa, Grand Unifier 2 Art Card (Gold-Stamped Signature) [Phyrexia: All Will Be One Art Series] 1](https://drivewell.shop/wp-content/uploads/2026/05/atraxa-grand-unifier-2-art-card-gold-stamped-signature-phyrexia-all-will-be-one-art-series-1.webp)
![Red Sun's Zenith Art Card [Phyrexia: All Will Be One Art Series] 1](https://drivewell.shop/wp-content/uploads/2026/05/red-suns-zenith-art-card-phyrexia-all-will-be-one-art-series-1.webp)
Reviews
There are no reviews yet.